GGJ ’12 – Borne

  • January 27, 2012 to January 29, 2012
  • Full Sail University
Team Members: David RogersJeffery SventoraZane Pickett, Rob Stewart, Jairo SanchezKurt Brunus, William Hannah, Landon Barrow, Nate Rios

A fun game that a group of Full Sail game development students created for the 2012 Global Game Jam. This game features easy accessibility and low difficulty threshold. We all had a fun time on the project we had great team chemistry and good communication. We hope to work with each other again in the future.

Borne was developed using XNA Game Studio 4.0 for Windows PC and Windows Phone.

Symbiosis for Diamond Back Games Mock RFP Contract

Professor Brent Cook
  • August 2011
  • Full Sail University

Students worked in teams to design and propose an original, unique, and engaging PPG style game. The core focus of the game’s design is to display a flight experience through a pilot and glider with a para-motor and other flight characteristics of powered paragliding.

Our team 5 ★  Designs is:
Producer: David “Doc.” Rogers
Design Lead: Anthony Pasquarella
Art Lead: Christopher Caron
Tech Lead: Christopher Stutzman Jr.
Marketing: Kyle Jalbert

Together we showed excellent team building skills, cross-communication, and formulated a system of checks and balances to assure quality was at our highest standards. We followed our team charter and continuously set and met goals each week.

5 ★  Designs was awarded the Diamond Back Games request for proposal contract on August 25, 2011.


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